Live console
Logs stream in real time and you can send commands straight to the running server.
Deploy a Minecraft server and have it online in about a minute. It is free: no subscription and no card. We are getting ready to launch.
Sign up in your browser. No card and no subscription.
Pick a game and a size. Your server is online in about a minute with its own address at name.hostfree.games.
A running server uses credits each hour. You and your community can earn them for free, and your players do not even need an account to help. A stopped server costs nothing.
Everything runs in the browser. Deploy, tune, and watch your server from one screen.
Logs stream in real time and you can send commands straight to the running server.
Browse, edit, and upload server files in the browser. No FTP client needed.
Run Paper, Fabric, or Forge. Install plugins and mods, or deploy a whole modpack.
Pick a game, pick a size, deploy. No setup guides and no port forwarding.
Out of credits? The server pauses and every file stays put. Refuel and resume.
Every server gets a name.hostfree.games address your friends can join.
Minecraft is first. More games are coming.
Everything is priced in one currency: credits. A running server burns credits per hour; a stopped one burns nothing.
Watching an ad or spinning the daily wheel earns credits. Buying credits is optional.
There is no monthly bill and no card on file. Credits are the only currency.
Credits drain by the hour, and only while a server is online. A stopped server costs nothing.
Add a second server whenever you want. Extra simultaneous servers cost a flat weekly credit price.
Optional Premium (€5 a month) will protect your servers from scheduled deletion while it is active. For Minecraft details see free Minecraft server hosting.
Soon. Leave your email on the waitlist and we will tell you the moment it is live.
Yes. The service is ad supported: watching an ad or spinning the daily wheel earns the credits that keep your server online. Buying credits is optional.
Yes, and they do not need an account. Anyone who plays on your server can earn credits for it. The more people who pitch in, the longer it stays online for free.
Running a server costs credits per hour. Earn credits with the daily wheel, by watching ads, and soon by referring friends.
The server pauses and your world and files stay put. Add credits and resume where you left off.
No. You can sign up, deploy, and keep a server online without adding any payment method.
Minecraft (Java Edition) is first. Terraria, Factorio, Valheim, Rust, Palworld, Satisfactory, and ARK are planned.
One to start. You can run more servers at the same time for a flat weekly credit price each.
No. Ads only appear when you choose to watch one to earn credits. Your server itself never shows ads.
Leave your email and we will tell you the moment it is live.